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Batman arkham asylum ps3 vs pc
Batman arkham asylum ps3 vs pc




batman arkham asylum ps3 vs pc

If one decides he wants to try doing the same to you, shiny blue indicators appear above his head that tell you he's about to come a-clobbering. Clown-masked thugs approach you from various angles - often in large groups -and you left-click to thump them. If you've played The Witcher, you'll have a good idea of how Arkliam Asylum's combat system works. Keep finding these objects and you'll unlock a whole host of extra goodies that you can ogle from the main menu. Intricate level design has been a major part of the development process, with many of the more expansive areas (such as the the Asylum's grounds) containing a large array of nooks and crannies to explore. Riddler tokens, strange Spirit of Arkham symbols, and interview tapes are just a few of the things you'll be scouring the undergrowth to find. The main storyline is good enough to keep you forging forward, but the sheer amount of optional items to search for is mind-boggling. Tfiere's also absolutely loads of stuff to do. Still, we're confident it won't make too much difference, the interplay between kooky villains and a stoic iron-jawed hero being something tried and tested through the ages in various different types of media.

batman arkham asylum ps3 vs pc

Reuniting Hamill and Conroy certainly adds to the atmosphere of authenticity Rocksteady are trying to create, although Conroy's performance means you may be a little bit bored with Batman's role, dulled as it is by his stoic attitude in every situation. Hamill is joined by Kevin Conroy, who has voiced Batman's appearances in cartoons since 1992, starting with the classic Batman: The Animated Series. You'll never tire of being interrupted or pestered by the madcap psychopath - Hamid's performance really is brilliant. Mark Hamill is particularly great as Joker, providing an excellent foil to Batman's straight man routine. The supporting cast does an excellent job of making the world come alive, much like in the Chronicles of Riddick games, which Batman definitely pays tribute to in the extensive opening sequence where Bats escorts the Joker deep into the Asylum's complex. Part of this is down to the rendering of the characters in cutscenes, but mostly it is because of the superb voice acting. In fact if there's one thing that strikes you about Arkham Asylum it's the atmosphere, which feels perfectly dark and disturbing. While I'm no expert on all things Batman, it definitely seems to sit perfectly in the universe the Caped Crusader inhabits. Thankfully, any question of Rocksteady borking Batman in a Joel Schumacher style can be dismissed - there's no question that Arkham Asylum will be nothing but pleasingly great. It had to be a concern when this new Batman game was first announced and, until you've actually had a chance to get your hands on it, it'll probably remain one. So Batman: Arkham Asylum could easily become the gaming equivalent of Bob Hoskins in Super Mario Bros or Mark Wahlberg in Max Payne. Stop it!Ĭreating An Immersive atmosphere is key to the success of any classic game, but never more so than when you have to capture the essence of a beloved character like Batman. Watch one of Arkham Asylum's unconscious bodies for half an hour - they're not going anywhere. He's programmed his detective-o-vision to detect fictional pulses in the corpses of the men he's beaten to death, in order to shield himself from the awful truth: that he's a murderer just as psychotic as the villains he seeks to imprison. It is violent, but in the same way that spearing a man in the chest in Mini Ninjas turns him into a bouncing fox, Batman's non-lethal takedowns are wholesome. In Arkham Asylum though, enemies fall unconscious, asleep, dreaming about being beaten up by a man dressed as a bat. If it'd been any other game, his cranium would pop open like a squeezed grape, his eyes pinging about the room like ping pong balls. His head was pinned between an immovable object and the locomotive fist of a highly-skilled martial artist. On his way down he let fly a devastatingly powerful punch, cracking once as it connected with the man's skull, and once again as his head made contact with the ornamental railing. Once, in the Records Room, Batman leapt high into the air towards a stunned goon who was standing with his back to a banister. There are thugs who might now wish they were dead, as they sit, traumatised in some grotty hospital ward while an unsympathetic nurse thrusts spoonfuls of lumpy semolina down their gob. Batman's Not Supposed to kill people, but things I've done in Batman: Arkham Asylum come close.






Batman arkham asylum ps3 vs pc